branchrust_reboot/main/Quarry Deployable Refreshcancel
89 Commits over 181 Days - 0.02cph!
Mining quarries monuments S2P
Added an animation event forwarder and bucket drop events on quarry track animation
S2P mining quarry monuments
S2P monuments containing pumpjacks
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
Adjusted belt speed for the mining quarry and pum pjack
Expose beltScrollSpeedMultiplier on mining quarry
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
pumpjack static prefab - fixed ladder volume being too short
added single collider for the fuel engine as the global metal mesh collider is removed
added some missing box colliders on bones and rotated some for a better fit
updated animator speed change parameter on the pumpjack static prefab to 0.4
Added an AnimatorLOD to the mining quarry
Add animatorSpeedChange quarry variable to control animator ramp up/down
Fixed missing animator and renderer connections
pumpjack scrolling material update
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
exported oiljack arm after mesh edits and set up anim controller
Pumpjack materials update
Fixed few issues for the Pumpjack
added valve anim clips, set up valve to turn on/off during pumpjack loop
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
added oil jack belt and metal mesh colliders to pumpjack prefab
updated pumpjack static prefab
updated maetrial on lods on pumpjack static prefab
setting up pumpjack static prefab and edited oiljack anim controller
Fixed the materials of the Pumpjack
updated prefab to include new rigged mesh, added colliders, old mesh hidden
setting up static pumpjack prefab with animated oiljack arm
Merged the valve mesh to oiljack_arm for animation
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
Pumpjack
- Applied changed on the model
- Optimized the colliders
- Added gibs
- Deleted old files
- Updated the prefab with the new files
Added LOD4 for the pumpjack
Added LODs for the pumpjack
Added colliders and updated the LODs for the oiljack
Updated the pump textures
Added pump model to the pumpjack
quarry track - flipped uvs on track belt
fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
Animate belt renderer using material property blocks
shrunk the barrels apsule colliders slightly as to not block player movement
added colliders on top roller
added prevent movement volumes to avoid getting stuck in the track space
moved barrels that were intersecting quarry