branchrust_reboot/main/Quarry Deployable Refreshcancel

89 Commits over 181 Days - 0.02cph!

1 Year Ago
Mining quarries monuments S2P
1 Year Ago
Added an animation event forwarder and bucket drop events on quarry track animation
1 Year Ago
S2P mining quarry monuments
1 Year Ago
S2P monuments containing pumpjacks
1 Year Ago
trainyard tweaks
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
1 Year Ago
Adjusted belt speed for the mining quarry and pum pjack
1 Year Ago
Expose beltScrollSpeedMultiplier on mining quarry
1 Year Ago
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
1 Year Ago
Pumpjack changes
1 Year Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
1 Year Ago
merge from main
1 Year Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4
1 Year Ago
Added an AnimatorLOD to the mining quarry
1 Year Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
1 Year Ago
pumpjack scrolling material update
1 Year Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
1 Year Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
1 Year Ago
exported oiljack arm after mesh edits and set up anim controller
1 Year Ago
Pumpjack FBX update
1 Year Ago
pumpjack mesh update
1 Year Ago
Pumpjack materials update
1 Year Ago
Fixed few issues for the Pumpjack
1 Year Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
1 Year Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
1 Year Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
1 Year Ago
updated pumpjack static prefab
1 Year Ago
updated maetrial on lods on pumpjack static prefab
1 Year Ago
setting up pumpjack static prefab and edited oiljack anim controller
1 Year Ago
Fixed the materials of the Pumpjack
1 Year Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
1 Year Ago
setting up static pumpjack prefab with animated oiljack arm
1 Year Ago
Merged the valve mesh to oiljack_arm for animation
1 Year Ago
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
1 Year Ago
Pumpjack - Applied changed on the model - Optimized the colliders - Added gibs - Deleted old files - Updated the prefab with the new files
1 Year Ago
merge from main
1 Year Ago
Pumpjack files update
1 Year Ago
Added LOD4 for the pumpjack
1 Year Ago
Added LODs for the pumpjack
1 Year Ago
Added colliders and updated the LODs for the oiljack
1 Year Ago
Updated the pump textures
1 Year Ago
Added pump model to the pumpjack
1 Year Ago
merge from main
1 Year Ago
Added new oiljack model
1 Year Ago
quarry track - flipped uvs on track belt
1 Year Ago
fixed scrolling rock texture issue on mining quarry static. The animated belts now have their own material assigned rather than sharing it with the rocks
1 Year Ago
Animate belt renderer using material property blocks
1 Year Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry